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Osaka's doodling

OsakanOne here. The better stuff of my journey to artistic enlightenment ends up here. At this point, it's mostly just experimentation...




lolipw5.png




If you'd like me to have a go at something for you, just ask here!
 
Re: Osaka's nonsense

Modo confuses the fizz out of me.
I WILL PERSEVERE!

Until then: Following a tutorial from a magazine on scifi style lighting:
picture6lc4.png
.
 
Re: Osaka's nonsense

http://img294.imageshack.us/img294/1141/picture5qc3.png
http://img144.imageshack.us/img144/9475/picture4rl7.png
http://img516.imageshack.us/img516/3065/picture6hk1.png
http://img516.imageshack.us/img516/171/picture7uc8.png


Why do we have a size-limit on 600 pixels wide, anyway?

Big images only go in art threads.



I've been asked a few times "how does a person fit into that?".



It's worth noting that the hips also bend at the base where they connect to the spine, to follow the legs of the wearer.
 
Re: Osaka's nonsense

Took a shot at Fly's Pod.
 

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Re: Osaka's nonsense

picture13kc2.png


A departure from the usual look - tried to start over, going for a look far closer to what I originally wanted with the 101.

picture14wx8.png




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MK II




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The original.
 
Re: Osaka's nonsense

Not perfect obviously but I wanted to see how it would look with a lick of paint, even if it is a 5 minute job.





It pleases me but there's a lot of refinement still to be done with it, particularly detailing on the legs - but there's the problem of where the visual attention lies. :\
 
Re: Osaka's nonsense

Yeah. Blotting in some color does the world of good but my style is to sketch stuff in and make scribbles, studying from photographs and books.

A favorite as of late is George Brigman's Constructive Anatomy, which was a big big help on the arms and upper-body.



You said something about the pilot likely being crushed in an earlier sketch (one of the four links above, I think).

Could you elaborate a little so I can sort this out?

I'm planning on doing a perspective view with the cockpit opened and someone inside soon.
 
Re: Osaka's nonsense

My take on Miles.
And some loli - Possibly Lillius.
 

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Re: Osaka's nonsense

[17] <Kai> miles has sex hair.
[17] <Luca> I like the peoples. Miles does indeed have the Sex Hair.
[17] <Kai> And i am afraid of the loli. she looks like a plotter.
[17] <Kai> she's pretending to be weak and scared so she can figure out my weakness and kill me.
[17] <Kai> BUT! nice sketches, osaka. They are better than what i can do

XD
 
Re: Osaka's nonsense

Someone asked what the thing on the back of her head was.

Had to thin her hair a little to depict it properly - a sort of mind control/calming thing that stops her getting vicious.

I figure it works by telling Lillius' body it's time to reproduce so she becomes docile and controllable.
 

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Re: Osaka's nonsense

Looks like I'm finally getting used to Modo. :3

Found some courseware over at bttrove.org that's teaching me how to use the program, project by project as I follow along.

It's almost as easy as Doga!

I did 40 minutes of Cinema 4D work in just 9 minutes with Modo 302 <3

Edit:
Texture for tray took about 10 minutes of farting about. Got a realtime render of what the output would look like as I did it.

...This is disturbingly intuitive. Like the kind of stuff I dreamt about using C4D.
 

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Re: Osaka's nonsense: Mecha & Characters, 3D & 2D art

Anyone even vaguely interested:

PM me for details on getting Modo (the 3d app) and where to get video tutorials.
 
Re: Osaka's nonsense: Mecha & Characters, 3D & 2D art

Dear Doc,
Have a ground-combat type.


-Osaka


(To those curious: Yes.
I have just been watching Patlabor.
And Macross Plus.

The YF21 has sexy ankles.
The Type Zero is just awesome. <3)
 

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Re: Osaka's nonsense: Mecha & Characters, 3D & 2D art

*Decides to give Osa his own Gundam, of the not sucky variety.* Bravo, awesome job.
 
Re: Osaka's nonsense: Mecha & Characters, 3D & 2D art

Finished my project.

When I've done the particle stuff, I'll add a little flame. :3

Object also translates nicely into Cinema 4d but most of the shaders I used were lost and C4d's shaders don't follow XSI/Lightwave conventions like Modo do so they look "dumb" in comparison - lacking volume and depth.
 

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