[URL='https://wiki.stararmy.com/doku.php?id=guide:damage_rating_v3#barrier']Barrier section[/URL] of teh V3 damage guide said:The potency of barrier emitters are always on the same tier as the unit fielding it.4) Destroyers will have destroyer-tier barriers, light cruisers will have cruiser-tiered barriers, and so forth.
THat has been suggested and he just doesn't want to change it, he's insistent that it be usable by troops not in power armors, even after harping on a submission that did that and having it forced to be nerf'd.If it's just a backpack it'd be a heavy one. it would need its own power source and all the cool shield hardware...
Why not just make it an accessory to a power suit? You'll need something to protect your skin from the field of shield anyway. A cheap power suit can be made for the soldier fairly easy.
Ooooor, exo-suit it up! Maybe it can deploy into an exo-suit for humanoids, who'd need/want it and just have people wear a protective suit of something. maybe use spray on clothing.
If you want it to be used with a full suit, 'like already similar stuff' then just do what that 'already similar stuff' did. Put in a freakin' limiter that makes it so you can only use PA barriers while it's attached to a PA. This has been suggested to you at least like five times now. And it's exactly what the already similar things do.This is intended to be used with a full suit later on down the road, but for right now I'm just building the pieces one by one.
You see how hard it is to get gear through the NTSE that's already similar to what's out there.
How small a generator can get is actually entirely irrelevant Amary. Let's use your own logic here. Explain to me then why something that -is- power armor grade, appropriately sized, has the proper components, and way more computing power than this, in fact the set up is superior in every way than this, and already has the ability to produce PA grade barriers, is not allowed to produce those barriers unless the user is in a PA? Makes no sense right?I don't care if it's not perfect logic. It doesn't have to be ideal. The point is an energy generator that takes energy from another dimension can be very small. That's a pretty major thing. You also don't necessarily need a lot of weight to have substantial armor.
No one is saying a wearable shield generator is against the rules. You answered your own questions. "Equipment will have technology designed to match it's classification". Yeah you can take a PA barrier off of a PA, but that's still a PA system, and for fairness sake that system needs to have a PA to operate at PA levels, or something equivalent. A naked person is not equivalent to a PA.@Syaoran. The quote you provided says that equipment will have technology designed to match its classification. But it does not include any restrictions or guidelines concerning equipment parceled out from what would otherwise be considered a "complete" ship, power armor, or whatever. "Pack Power Armor" is just a shield generator that you wear.
Having a shield generator that you can wear is not against the rules. The fact that this kind of submission isn't addressed or wasn't considered doesn't make it against the rules at all. Denying it based on a narrow, restrictive version of "tha rules" goes against the spirit of DRv3 itself and the collaborative vision SARP is supposed to have.
It's just a freaking shield that protects its user, and is obviously intended to be 188604's version of power armor (I think this was stated). It is literally worse than normal power armor and puts its user at a disadvantage for its intended role because they'll get insta-killed after the shields are depleted.
A certain set of people clearly just don't want Zack to succeed in making neat things for his expansive plot. I can't fathom why other than deep-seated pettiness.
Not a problem unless you want to make it a problem. Which you clearly do.The backpack itself isn't the problem. It's that it's being allowed to generate PA grade shields on things -below- PA class
Did you actually -read- the quote I posted? Why do I ask, of course you didn't. Well not only does that say barriers are as strong as the -unit- deploying them. Not 'the tech deploying them', but Wes, Fred, and Cadet, all staff or NTSE mods have -all- expressed Power armor class shields on a lower tahn PA soldier are not what they want in the setting, and that the barrier acutally even is harmful at that, and then adding to that that other submissions have to comply with this. Yes it -is- a problem.Not a problem unless you want to make it a problem. Which you clearly do.
No Rizzo it wouldn't. Even an EVA grade personnel suit isn't enough protection.@Zack would this, or a purpose built version, be sufficient protection?
https://wiki.stararmy.com/doku.php?id=stararmy:uniforms:field_uniform_type_31
That's in discussion, but literally a powersuit(The orb weaver) was complained about for not being durable enough to do it, and eventually forced to stick with personnel shields. So unless that's revoked it would need to be at least more durable than a Powersuit.Hmm...
A Mindy is pretty light duty, all things considered. It's pretty much just an EVA capable power suit with advanced armor and a shield generator... So, technologically speaking, a power suit would be the minimum tech needed. To resist the shield generator. Alright.
So... what is it about the power suit component of the Mindy that makes it shield-proof?
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