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::blinks::Yangfan said:What's stopping people from cheating on their ship size?
Yes it should, that is if the materials that it is built from, and its systems are cheaper. The modifiers would there to adjust for certian problems, such as it currently costing the same amount to shield a small craft such as a scout or corrvette at say level 6 as it would to shield a command cruiser at level 6.Yangfan said:Also, shouldn't a large freighter cost less than a small gunboat?
Millia said:Yang has a point there.
A minivan is less expencive than a sports car. But probaly not more espencive than a tour bus.
I don't think its that difficult it only took me 5 or 10 minutes to figure out the point value(in the current system) of a standard Lorath Zahl Class. Besides the few people that are keeping track of ship contruction(which is pretty simple if you have the point values for each ship), the average player won't notice the difference, except for the setting being slightly more realistic in numbers.OsakanOne said:Finally...
If the points system is difficult as tax, is anyone going to bother with it?
The size and class of ships is already classified into levels in the damage rating scale.Karma Mechanic said:I still agree with Zakalwe in thinking we need to take into account the size of ships before we can move ahead with the point system (see my last post for some reasons).
Right on. That's the whole purpose of this system. Now, battleships are more valuable than small cargo runners and such - before, it was just "copy-paste whatever you need" for fleet commanders. Now, it's "figure out what you need and invest in it."This would make the Odori 6,871 to the Sakura's 16,302 and thus totally solidifying my arguement.
Asteroids belts orbit stars, though - that makes them part of a star system.They effectively own no planets, other than a barren planetoid which nothing more than a shipyard. All their shipbuilding resources comes from asteroid mining.
Not really there are only a few vaguely if at all defined classes, none of which seem to be based on size all that much. In fact I would be unsure on where to put most ships in that, especially non-KFY ones.Wes said:The size and class of ships is already classified into levels in the damage rating scale.
I thought the whole idea was to stop people from coming up with ship out of thin air(no offense to the nodal system), effectively making ships a commodity based on their size and components.Wes said:...That's the whole purpose of this system. Now, battleships are more valuable than small cargo runners and such - before, it was just "copy-paste whatever you need" for fleet commanders. Now, it's "figure out what you need and invest in it."
How many make sense given its make-up. Remember, ships with more sections will be more expensive, but also tougher.How many armor sections in a given class?
If the system is used as is, a single power armor unit such as a Mindy would cost around 1500 resource points per unit, considering the number of Mindy fielded by the YSE, the Empire would be in severe debt.
Derran Tyler said:...consider the components of a Mindy to be only a fraction as capable as their counterparts on any warship.
That way you can have more reasonable prices because they won't cost as much.