This seems to stay on track more when talking about solutions instead of problems. Let's try to get back to that.
Solutions get proposed and dragged off-topic by people taking it all as personal complaints. We've outlined multiple solutions, but the ability to discuss them isn't something that's happening while people try to find excuses and belittle the fact that we've established this is a problem that needs fixing.
So, as far as I gather it, most of the solutions at a bare minimum seem to involve a shift of primarily two things.
- More NTSE required to sign off something.
- New rulings or standards to ensure this mentality of surpassing and "maximizing" designs and technology is further discouraged or even impossible.
These seem to be the two most commonly suggested ideas to fix this, as #1 would help ensure technical slip-ups while #2 could potentially address the mentality of allowing things "just to allow them" while also combating the "tech leap" mentality. It would encourage people to stop making entirely new articles of tech and encourage people to work with what we have and simply improving article qualities rather than changing statistics to be bigger and higher.
The following are the more noted solutions, falling in at less amounts of suggestions.
- Making new sheets to further define the rules and standards of more than just weaponry, such as further looks into speeds.
- Encouraging NTSE to start denying things based on analyzing the OOC metagaming and the IC balance disruption factors, rather than simply letting things pass via compliance to the currect "check sheet".
- Devising theme charts, to prevent certain groups from being surpassed in elements but also ensuring that they themselves can't continue to push this and disrupt balancing.
- Listing a faction's resources and coming to conclusions on whether or not they should be entitled to certain things.
I think the biggest reason these four are less popular/stated are due to the fact that it does partially lock some forms of creativity. However, these are also good points to analyze and understand we are still gaining a lot from such further breakdowns of a faction and ensuring the unique stability of tech and various other forms of submissions for factions. This also would allow us to work on ensuring "uniqueness", as a side note, between some groups that may share similar designs or philosophies.
The most radical solutions, in my opinion and based on the responses and amounts of people to suggest them are these.
- Closing the NTSE down for X amount of time, to put a priority focus on increasing article qualities for things we already have.
- Going back and completely tearing up previous entries of this, to fix them and the issues behind them.
- NTSE needs complete restructuring and efforts to improve the process of how submissions are handled overall.
The reason these are the most radical is no doubt partially visible, as these are more ways to "solve now, deal later". They can be sorted as trying to be a quick counteraction to the issue of this mentality and the tech race, rather than a goal to long-term resolution. There's a lot negatives to these, primarily in that they would discourage or prevent new submissions of any variety. However, they stand to be the most extreme way that could also provide a "clean break", which would allow us to start restructuring and intermingling the other solutions alongside them.
These are the solutions so far highlighted, I believe, but it is possible I've forgotten or missed one. Again, there's unanimous thoughts on the last three that they are extreme... but they're not entirely farfetched nor impossible with the right mindset (I firmly believe) from the site if we were to want to try and resolve these issues. It's a matter of how much we'd want to work to improve the mentality away from "best designs", "best armed", or any "best" period and focus the entirety of the site on the story and balance of the setting. As I said in the OP, I personally think going back and tearing up other articles won't get us anywhere. It'll inspire drama and conflict that isn't necessary, as these old articles are still in tolerable and manageable numbers. We can rebalance the setting and them over time as SARP did from prior tech wars. The difference being considerable amounts of time, where we could do so probably over a few months versus years.
I'm honestly expecting another attempt to derail the thread, but this is what you asked for
@ArsenicJohn - These are the solutions that keep getting proposed (probably missing one or two). If it derails again, then I expect we'll need Wes to step in.