@Syaoran its been a hard rule since I first got here, they where just starting to transition over from the crazy weapon systems of the old days.
There's been a few people asking for where the rule exists. Could you find it and supply it if you plan to keep arguing over it?@Arieg you keep spouting a number without any citation, and this has gone on long enough here. So until you make a topic that explains why there's a 3 second 'limit' to guns and why you think missiles will actually work at excessive range, rather than simply saying "It'll work" I'm not going to reply to you about it anymore.
@Wes asked us to give any solution suggestions we have, so let's get back to that. Mine was in post 129 with a requote and clarification in post 140
I remember the NTSE mods where pretty hardcore about it.Direct-fire weapon - 3 Light Seconds effective range:
I think this is more an expectation setter. It's indeed pretty damn unlikely you can hit a moving target (i.e.: a spaceship) 3 light seconds away even with a directed energy weapon (whom most go at light speed).
Solutions get proposed and dragged off-topic by people taking it all as personal complaints. We've outlined multiple solutions, but the ability to discuss them isn't something that's happening while people try to find excuses and belittle the fact that we've established this is a problem that needs fixing.This seems to stay on track more when talking about solutions instead of problems. Let's try to get back to that.
tbh, at least you have an IC scientist designing things. Most tech does not.Wazu is a hard worker. He can certainly stand on his own.
tbh, at least you have an IC scientist designing things. Most tech does not.
Not saying it's wrong to have it one way or the other. Still, you shouldn't be getting flak for having a genius' name at the root of your IC developments, even if it's only one guy.
Anyway, gonna stop the off-topic tangent there.
Maybe he knows people and gets help on projects
My only issue with this is that... how do we weigh such a situation? Hear me out.Submissions have a section asking for FM approval.
But sometimes, it's GMs creating something in their own plots.
In my plot, I fleshed out the Dark Mishhuvurthyar - the Mishhu progenitor species. I didn't exactly ask for permission so much as go on a roll fleshing out something I wanted my players to interact with. I had Imperial rebels show off hardware that has never passed through the NTSE. The double-teleporters were legacy stuff from Wes' plot, but I introduced the Akuma teleporting mecha. I also had the bad guys wield a new kind of aether saber-rifle - referred as the "Meni-Custom" - that was able to survive and block the aether blades of other saber-rifles.
Honestly, in my time in SARP, I've found functioning as a GM to often be more workable if I did things and apologized for them later than asked for permission on everything new I brought in. The NTSE feels like pretty treacherous waters.
The Meni-Custom is likely the more compelling example, as it's the weapon that the players salvaged from the corpses of the boss characters once they defeated them, and it showed up from time to time in the future at their longswords +1. That alone seemed fine, at it was more a rule-of-cool weapon that allowed fancy Jedi lightsaber stuff.
But then, what happens when that weapon gets reverse-engineered with its concepts implemented in newer weaponry? It's then that it becomes more than plot-related loot.
So, I'm wondering, how much of this can be made to actually count during a submission's process? There's FM approval, but can there be somekind of player approval method that could go in the way of expressing: "We've been having this in our plot and it's pretty neat" as well? That way, you can test drive something in a plot and if it works out pretty well, then it can be shared with the rest of the setting (and if not, then the thing is quarantined and doesn't get to be considered 'official', I guess?).
This is honestly the cause of most OOC problems on SARP. Don't encourage it. Don't do it. Refer to Reynolds' post about why it's bad practice to bring your special snowflake magic items that you didn't consult with anyone on into the wider setting.Honestly, in my time in SARP, I've found functioning as a GM to often be more workable if I did things and apologized for them later than asked for permission on everything new I brought in. The NTSE feels like pretty treacherous waters.
So, as far as I gather it, most of the solutions at a bare minimum seem to involve a shift of primarily two things.
The following are the more noted solutions, falling in at less amounts of suggestions.
- More NTSE required to sign off something.
- New rulings or standards to ensure this mentality of surpassing and "maximizing" designs and technology is further discouraged or even impossible.
- Making new sheets to further define the rules and standards of more than just weaponry, such as further looks into speeds.
- Encouraging NTSE to start denying things based on analyzing the OOC metagaming and the IC balance disruption factors, rather than simply letting things pass via compliance to the currect "check sheet".
- Devising theme charts, to prevent certain groups from being surpassed in elements but also ensuring that they themselves can't continue to push this and disrupt balancing.
- Listing a faction's resources and coming to conclusions on whether or not they should be entitled to certain things.
The most radical solutions, in my opinion and based on the responses and amounts of people to suggest them are these.
- Closing the NTSE down for X amount of time, to put a priority focus on increasing article qualities for things we already have.
- Going back and completely tearing up previous entries of this, to fix them and the issues behind them.
- NTSE needs complete restructuring and efforts to improve the process of how submissions are handled overall.
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