Navian
Inactive Member
Wes might be able to help at a higher level as the setting manager, by finding out about FM's long-term goals and objectives and steering them in a direction where they might fit together better. There's a lot of advantages to having a setting where all the content is player-created, but there's disadvantages, too.
Other speculative fiction settings benefit from specific races, organizations, or civilizations being set aside for things like a slobs vs. snobs or harmony vs. enlightenment conflict, for comic relief, as a resource whenever a plot calls for an information broker or a tough mercenary, et cetera. When every group is player-created, it becomes difficult for PC factions to fall into these story roles unless the people behind them either work at it, or are willing to let someone else decide for them. Establishing the roles more clearly helps us apply genre rules and avoid the problems that arise when both parties think they're the heroes of the story OOC.
Other speculative fiction settings benefit from specific races, organizations, or civilizations being set aside for things like a slobs vs. snobs or harmony vs. enlightenment conflict, for comic relief, as a resource whenever a plot calls for an information broker or a tough mercenary, et cetera. When every group is player-created, it becomes difficult for PC factions to fall into these story roles unless the people behind them either work at it, or are willing to let someone else decide for them. Establishing the roles more clearly helps us apply genre rules and avoid the problems that arise when both parties think they're the heroes of the story OOC.