That's possible. Or, there's the funnier version where whenever anyone asks the three of them how they met, they all replay with some variation of 'we don't talk about that' and you can just focus on getting the plot up and running...
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Hey that is fine with me life happened and the Sood Zadra was holding me up as I was hoping for it to close up quickly so I started this then it stalled hard. I do remember that you were not thinking of having Kotema sticking around with the Sobek, and I don't remember the plan for the other Silnbar we found in the parts ship we flewHey Damaske.
Sorry if it's been like I've been ghosting you a bit with this whole Sobek thing- I was waiting on certain Sood Zadra situations to resolve themselves, then a bunch of stuff happened in real life, and I kinda just thought you started without me, to be honest...
Could just join, and get one of the other Silanbar characters wikified, at this point, though.
Is that alright with you? Any areas of crew expertise that really need filling?
From what I can see on the crew page, we have
- 3 cargo handlers (1 cargo Master)
- 2 tactical
- 4 engineers (Zeck hadn’t had their struct updated yet)
- 1 small craft pilot.
what I think we could use more of, and Damaske can disagree if they want to
The only reason that Mileena has small craft piloting is I need a way for her to get here, which she did in her Guppy. Which I have linked to the page.
- Medics. (we currently don’t have any medic characters)
- Sensors and communications (no characters)
Sorry i just wanted to note this here.
The paymaster and clerk I was thinking of Lenna or Nikicon kind of filling in those roles, but if someone wants to do them and take some of the load of me the GM that would be wonderful! As for the long-term stowaway/fugitive, I mean paying passengers that "could" be interesting.We also don't have a paymaster/clerk who are usually a big role on cargo vessels (someone has to do all the paperwork and keep the meticulous records). Is there a cook? Maybe we could get a long-term paying passenger or two, or maybe some one who does odd jobs in return for transport.