Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.
Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.
Mission tips:
All that's needed to collapse the Mishhumachina's shield is a single subspace-detonator mini-missile. Most of you with counter-measure leg missile packs have those.
If you want to attack the mishhumachina, it might be best to time those attacks after your shield-collapsing warheads have taken down the mishhumachina's shield barrier. You can ready your actions to attack then for maximum team coordination... though keep in mind destroying the mishhumachina once its shields are down is the Ryusei II's job, not yours.
Also, while you can ready actions to use your guns and drones to shoot down launched mini-missiles, your counter-measure missile packs also have Multi-Function Missile Avoidance mini-missiles that - much like the flare/chaffs of a fightercraft - can distract launched mini-missiles off target.