Not quite a Miharu-overhaul update, but related. For scaling purposes, I have to figure out what auxliary craft the ship will be using. A replacement for
Hoshi had been considered at some point and I figure it has to be implemented eventually.
So, I juggle with the idea for the last half-year or so, and came up with what I'm tentatively calling the Iruka-class shuttle/corvette/dropship/whatever applies once its done.
I wanted a smooth hull design that easily visually tie in the Iruka to its mothership. The Iruka would launch from the hangar bay rather than be a separable portion of the ship (so far, anyhow).
The Iruka, as far as auxiliary crafts go, is meant to have a good operating range. It's made to have powerful thrusters, lightspeed drive and fold. Fusion thrusters are built into the aft fuselage around the cargo hold.
The gravimetric drive is built into the wings, which are also made to swivel at the base to fold up to the top of the craft so that it'll take less room in storage.
The fold drive has an almost fold booster-like flavor. It's powerful and compact, but the caveat it lack of hazard shielding which makes it unsafe to have the functioning unit be built into the ship. So, instead, its put on a pair of retractable pylons. When not in use, or when the craft is in storage, the fold drive is tucked in an hollow in the belly of the craft. When it is to be used, it extends into position below.
Most of the interior kind of balances economy of space and comfort with fold-out seats, tables which extend out from under flooring and such. It includes a bridge/cockpit with two seats (two optional extras), 8 cabins with cleverly disposed drawers and a fold out seat to do office work (in a wall alcove), a central hallway with fold out seats and floor extrudable tables, a bathroom, a kitchen, a medlab (which has an examination bed and two HS tank), an airlock section that also grants access to small engine compartment for techs to do maintenance; and finally the hangar at the back with a mini-balcony section for power armors, stairs going down, a space for supply crates under the balcony, and then some room for a tank before the rear hatch/gangway (there's also a winch/rear graviton beam turret there).
The Iruka's mission profile is similar to the Kansashi-type auxiliary craft, the
YSS Hoshi: be an auxiliary craft that will serve as a mobile base for a ground unit. By default, it is crewed by 2 operators and 6 infantrymen; and made to support 6 power armors and 1 small tank (or something like a Tasha, maybe) with room for several supply crates. It's made to have about a 50% volume reduction in comparison to the Kansashi-type
Hoshi.
Note that this assumes that the craft can take such an unit and support it longer than a T7 Raccoon could. It's also a good number for a unit consisting of mostly player characters (I generally handled ~6 infantrymen at a time in my plot).
If the tank is moved out, the craft can support 6 more infantrymen (adding extra armors and supplies in the tank's place), though this assumes that they usually do double-shifts due to the limited 'comfortable' sleeping accommodations; though sleeping arrangements can also be made for the central hallway.
On shorter assignments (not immediate, but that are not expected to need to spend the night), cargo supplies can be sacrificed for more units. The ship can support a maximum of two small tank-like units (with 6 power armor); or go all out and field a total of 18 power armors.
On immediate engagements, infantry already donned in power armor can occupy space in the living portions of the craft. Assuming that every soldier is sitting somewhere, 30 extra infantrymen can be accommodated (totaling 48, or 36 with 2 light tanks).
The ship's weaponry would probably consist of two beam emitters mounted fore, and one mounted aft. Defenses would likely include gravimetric barrier as well as energized hull for either stealth or defensize purposes.