Star Army

Star ArmyⓇ is a landmark of forum roleplaying. Opened in 2002, Star Army is like an internet clubhouse for people who love roleplaying, art, and worldbuilding. Anyone 18 or older may join for free. New members are welcome! Use the "Register" button below.

Note: This is a play-by-post RPG site. If you're looking for the tabletop miniatures wargame "5150: Star Army" instead, see Two Hour Wargames.

  • If you were supposed to get an email from the forum but didn't (e.g. to verify your account for registration), email Wes at [email protected] or talk to me on Discord for help. Sometimes the server hits our limit of emails we can send per hour.
  • Get in our Discord chat! Discord.gg/stararmy
  • 📅 July 2024 is YE 46.5 in the RP.

Osaka's doodling

OsakanOne here. The better stuff of my journey to artistic enlightenment ends up here. At this point, it's mostly just experimentation...




lolipw5.png




If you'd like me to have a go at something for you, just ask here!
 
@Wes
upload_2016-1-26_19-10-18.webp
upload_2016-1-26_19-11-1.webp

SOURCE: https://wiki.stararmy.com/doku.php?id=lazarus:thing#concept_principle

SO WAIT. WIKI CAN'T HANDLE MEDIA PROPERLY. WIKI MEDIA HANDLER IS AWFUL TO USE.
AND NOW, INTERNALLY SOURCED IMAGES FAIL TO SCALE WITHOUT CROPPING?

AND ITS A SUBMISSION REQUIREMENT TO USE THIS BUSTED ASS THING?

YET IMGUR LOADS JUST FINE??????????

DOKU'S INTERNAL MEDIA MANAGEMENT ISN'T DESIGNED TO HANDLE ANYTHING BIGGER THAN 600X600, WES.

YOU KNOW. THUMBNAILS AND ICONS?

DIAGRAMS = LOLNO


upload_2016-1-26_19-12-27.webp

INDEPENDANT
MEDIA HANDLER, WHEN






 
Last edited:
Let me get this straight. The scale command arbitrarily decides to crop internally handled images but correctly scales outside images.

A scale command. Not a crop command: A scale command. And it handles external assets just fine?
upload_2016-1-26_19-51-44.webp
 
It scales if you give it the width only. If you give it the width AND height it scales AND crops. You're not using it correctly. Try {{image.png?300}} instead of adding the height. It's the external images that are not being properly handled/cropped.
 
@Wes
ai.imgur.com_aqAfVhV.gif

Ooooh its for maintaining aspect ratio. There's no override which really annoys me, given I like to pixel perfect my articles, but... I dunno, I mean. I could draft the scale with imgur and upload wiki to final. Still seems a bit weird not to give us an override option.
 
I can't see that image or any of the ones in your sig because they're on imgur.

Did you know you can CTRL+V attachments directly into your forum posts?
 
I'd prefer not to clog the site with the insane number of image posts I make.

My forum culture is imageboard culture.

Edit: I lied (see below)
 
Last edited:
Sharing my Facebook rant:

Another example: This is Mamoru Nagano's failed attempt to do a design that flips the use of golden ratio over. The result is a huge lack of cohesion because of the parallel rule: that if you draw two vertical or horizontal lines next to eachother that are of the same height and you adjust the thickness of one, it looks shorter than the other. It brings the entire design collapsing down as a joke. Its a shame because Five Star Stories is about the biggest influence on my work I even know. Hell, it was a huge influence on ME growing up.

upload_2016-1-29_1-6-1.webp

Mamoru, why would you do that I don't even
So anyway, This is an adjustment of that failed design using basic golden-ratio vwx/AB landscape proportioning rules. It actually looks REAAALLY good but the heaviness about the legs and theuse of whitespace suggests instead of walking, that it would be airborne or leaping.

upload_2016-1-29_1-7-50.webp
Yes, this is the same design as the one from earlier.
Isn't proportion and weighting incredible?


ascontent_mrs1_1.xx.fbcdn.net_hphotos_xft1_v_t1.0_9_12654525_19c42e643373bc2acb221904c2ea64709.webp

It is in motion.


Note how we never see it running and the others only speed-walk. I'll get into this in a sec.

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xpf1_v_t1.0_9_12642425_1c3f9ddb4edf637aa062c2fe6bbbcb15a.webp
Even in Gundam too.
Where have we seen this before...?

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xat1_v_t1.0_9_12646959_1c9d92db224b51e10a891cfbb804dba6c.webp

OH SNAP
So unfortunately, he Mamoru (the gothic-made guy of the failed design earlier) tried to abandon the idea of thigh and legspace, in exchange for more torso and tried to use the arms as a floating point compensation of whitespace. The result is the Gothicmode looks fucking hideous.

To quote Luca: "Its like someone threw a knife drawer into the air and said 'let's go with this'."

Yet, abandoning or interfering with the rule is fine, if you do it properly: Some work by Makoto Kobayashi who deliberately flubs the thighlegspace rule and still makes it work because he's not a total scrub. Note the wider skirt serving as a base of weight and the arch of the back, betwe back and the arm:
ascontent_mrs1_1.xx.fbcdn.net_hphotos_xap1_v_t1.0_9_12654292_193ad7e0a2b8c44fa890b4e014752e0e7.webp

And here, the near total removal of the torso, in exchange for a larger head to offset the loss of said torso:
ascontent_mrs1_1.xx.fbcdn.net_hphotos_xfa1_v_t1.0_9_12654235_11392140d703689cff0098a88c5b00507.webp
Some designers CAN look at work and ask "what can i do without?" and really nail it: There's Yutaka Izubuchi, Kazumi Fujita, Shoji Kawamori, and to a much much lesser extent, Obari (a guy who's no understanding of proportion who has other people, typically, Fujita or Hajime Katoki. Hilariously, Katoki has now basically become the face of Gundam, totally replacing Obari. lol outsourcing.

Here's something that started off as a joke by Shigeto Koyama on a napkin mocking Mamoru's Gothicmade. Ironically, the StarDriver ended up getting its own show, something Mamoru STILL can't swing because of how hard he is to work with and his hatred of plamo.
ascontent_mrs1_1.xx.fbcdn.net_hphotos_xtf1_v_t1.0_9_12642578_184614b986edfea968980a19ce2ad96d4.webp


Anyway, The major flaw of this VWX/AB golden-ratio style is that its really hard to make it good while in motion, while its moving even though it looks really big and imposing while stationary, largely because the proportions and lines are disrupted by the act of altering the posture of the figure which throws the entire thing into a mess. Its why, for example, you tend never to see a robot with these proportions run the same way a human does: It looks really really silly.

This is why you'll see the same angles and poses over and over and over again in mecha anime. It made the genre stale for a really long time, the dependence on the aesthetic and the entire styling.

A really common cheat is to have the thing not walk at all and move over the ground like an ice-skar, something we first saw in VOTOMS and in Gundam with the DOM, a design specifically made to move this way because they couldn't make it look good walking, so they improvised with what they had. Armored Core made it into a trope in the 90s and it kind of became a big thing, really.
upload_2016-1-29_1-14-44.webp



So then we had Eva, which decided "fuck it, let's do a robot with the proportions of a human exaggerated a bit" as a nod to some of he manga work with Ultraman, which depicted him with really wide shoulders and super long arms. The result was a machine that looks good running AND is imposing, but doesn't look "stable", hence you won't see Eva's fly or in space unless there's proportional adjustment (3.33 used the add-boosters) or instead of thrust they're using harpoons or something (as they did also in 3.33).
apbs_twimg_com_media_B0ZMlARIMAElUNU_png_large_.webp



See here how they relaxed these proportions for the later movies?
How they became more human?
ai0.wp.com_halcyonrealms.com_blogpics_ev301a.webp

Note how this eva, with its relaxed form looks VERY diferent to this Eva:


Which in turn is different from this Eva of the same overall design, thanks to weighting and proportion:


So you end up with this bizzare game of cat and mouse with stability, stoic form and imposing proportion vs instability, dynamic form and movable balanced proportion: To this, we got some really interesting answers. The first, the people behind Gundam hired Syd Mead, a really really famous American mechanical designer who's responsible for Aliens, Bladerunner and pretty much probably your scifi childhood by extension of inspiring others. He dismantled the whole proportion-set and he refined it, deciding as a joke he'd make sething that looks bad in the vwx/default pose but looks amazing in motion. The result was the Turn-A Gundam, which is nothing like anything prior to this point in time, back in 2001. This was cleaned up by a few other designers to compromise between the two quite nicely.

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xtf1_v_t1.0_9_12644646_12bd5eca21683235b70e41de9e5633c4c.webp

So while it looks really really weird stationary (here) it looks really good in motion (https://www.youtube.com/watch?v=6w89V1_C4uQ), running no-less which was basically near impossible to get right prior. Note the legs close up into golden ratio from like four different angles.
ascontent_mrs1_1.xx.fbcdn.net_hphotos_xfp1_v_t1.0_9_12647033_14af3ea8ddfa9744104352f5c9a47b021.webp

The Japanese went fucking apeshit and declared that for an Ameican to show up and school them and not only that but to make it intentionally ugly when stationary was an utter travesty and there was huge backlash: they were furious and called it monsterous and disgusting.

In fact, the Japanese were so smug that that Hobby Japan Modeler magazine hired Katoki to do a redesign of it. Katoki, appreciating Syd's work did almost exclusively greeble, detailing (to do a trick of weighting or emphasis, making some parts look big or smaller based on the detail density inside their silouette from any given angles) and chamfered some edges up to make it blockier.

2ch went nuts declaring "See, this is what it SHOULD look like" then like a month later Katoki gave an interview, total trolface-tier as he said "I actually didn't alter the silhouette or base proportions.: You're just acting like it was your idea the entire time".

As sad as it sounds, little plastic mens what blow eachother up are really really fun and the infighting, backstabbing, drama and lulz in the design community is fantastic. How do I know this? This revision of VWX with the elongated legs, unified shoulder/torso design and curved lower legs, wrist and emphasized back? They're all standard tropes of design now. Mead changed everything.
ascontent_mrs1_1.xx.fbcdn.net_hphotos_xpa1_v_t1.0_9_12573900_18559b02c7c6fd816ba9851f08eef893d.webp
Anyway, there's more stuff I could go on about - the way this idea was toyed with -- for example, Kojima getting his lead designer Yoji Shinkawa (who prior mostly did characters) to take a crack at a humanoid robot: To use the tropes and shapes of VWX (big shoulders, wide hips, wasp waists, the shapes of the heads) but to apply them to more human shapes so when they were in motion they would look good and to solve the walking problem simply by having them float through the entire game.

To this end, they even end the golden ratio at the ankle, removing the foot entirely.

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xpl1_v_t1.0_9_12524048_1c46758f62908a686110417a586a81081.webp

While I use a lot of the form tropes of ZOE, my design-style is actually more like Mamoru's work than Yoji Shinkawa's.
It also made huge use of monoforms, continuous shapes rather than lots of blocky modular shapes -- more like skin and less like an exoskeleton, because it was easier and more effective on a console to create robots that moved like characters themselves.

So then you had this big new divide nobody prior had considered outside of Eva: Were monoforms doale with those classic vwx tropes? Answer: Yes.

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xta1_v_t1.0_9_12642688_1887a32b566541ffee33bcd58f5b579d3.webp
So the explosive reaction has been to try exploring VWX's logical extremes, to see if it can be salvaged instead of having this cat and mouse game between relaxed and tight proportions.

We got it with Gundam SEED which wanted to explore every variant of the identical same proportions, we got it with Kawamori's move to a more anorexically styled Macross and we got it with Armored Core V which fetishisically wanted to explore "real robot" as an aesthetic to its logical extreme.

ascontent_mrs1_1.xx.fbcdn.net_hphotos_xap1_v_t1.0_9_12631340_1c08b5f832d57106a3c480ac48826fab4.webp
The genre's been pretty stagnant for the last 5 years or so. I seriously think the next big thing is going to be seeing how small they can make them while still fitting a person inside, but still maintaining the clever proportions that make it look both imposing and dynamic and where the true compromise between the two lies -- that is, to introduce "fitting" as a third dynamic property to explore given the other two seem stagnant.

Fitting will become the new gimmick that transformation used to be, I think.

My personal style is built around fitting and next I want to see if I can manage it AND get a working GOOD transformation in there too just to see how far I can push things. That would be the creme de la creme of design, I think.

 
Last edited:
I protest. that's not doodling at all. Please return to the regularily scheduled doodling/gushing over giant robots/exploring arcane 3d software and keep drama out of this? It's a very nice thread. >_>
 
I protest. that's not doodling at all. Please return to the regularily scheduled doodling/gushing over giant robots/exploring arcane 3d software and keep drama out of this? It's a very nice thread. >_>

Ah oki. I did have a big thought on how something neat might work which is what got Aendri bitter. Should I post that instead?
 
<Osaka> The FBI isn't above those laws. Instead, it circumvents and hides.
<Osaka> SAINT is far shadier than the FBI.
<Aendri> Yes, but the FBI doesn't exist in a world where your superboss can monitor you instantly anywhere.
<SchoolJaeger> Aendri: is it possible for someone to "enter" the Soul of another individual while said individual is alive?
<Aendri> No.
<Tylium> Thought control is always scary.
<Osaka> That would be cool though.
<Osaka> Like
<Osaka> The concept of the mind palace.
<SchoolJaeger> Not on a whim, of course
<Aendri> No, Jaeger, it's literally impossible.
<Osaka> To step into a physical representation of a person's mind.
<Osaka> The method of loci rendered real.
<Osaka> https://en.wikipedia.org/wiki/Method_of_loci
<SchoolJaeger> both people would have to be hooked up to some very specialized equipment
<Osaka> It would be incredibly strange and esoteric.
<Osaka> Weird blendings of favourite places.
<Osaka> Like...
<SchoolJaeger> as in, the kind that - even with SARP-level tech - takes up an entire room or two
<Aendri> Still no, Jaeger.
<SchoolJaeger> ...
<SchoolJaeger> godfuckingdammit
<Aendri> That's like saying you could jack into someone's brain today.
<Osaka> Stepping into a rectangular apartment block that's tall like a tube.. And all the walls are covered in what look like bird cages and dog-houses on one side in all wild colors and materials built from strange scraps and leftovers from hulls and industrial equipment.
<Osaka> Big giant wind chimes above, made of recovered metals.
<Osaka> Big storage containers stacked into homes in the garden in the middle plants growing through them
<Aendri> You might be able to image it, or understand how it works, or something like that, but that's a very different story from actually inserting yourself.
<Osaka> And one side of the building has like a giant massive tree growing through it with all the levels and porches turned into farms.
<Osaka> And one side of the building, facing the storms of the planet that always roll in a single direction, has a huge shard of a starship hull stabbed into the ground like a knife into wood like a big shield like hiding behind a metal surf-board to avoid the winds.
<Osaka> The light filters through the dust
<Osaka> Animals all along the catwalks and strange places.
<Osaka> From away, its like the land is scorched but the big metal plate the size of a skyscraper with enblems across it leaves a small area with grass and trees and life among solid mars like rock where the wind catches up
<Osaka> A tiny smitten of life in an otherwise barren wasteland.
<Osaka> A wild impossible place.
<Osaka> A labrynth that makes no physical sense as you invade it
<Osaka> Bigger on the inside in every way.
<Osaka> Literally stitched texture and form from the memories of a person.
<Osaka> People who walk this place representations of different parts of that person.
<Osaka> Their anger their happiness their shame an their fear
<Osaka> Bickering and arguing or working like a team.
<Osaka> And the person themselves like sleeping beauty in a glass case hidden away in this enormous living place
<Osaka> Like a glow-worm trapped in a glacier, a tiny shard of hope and goodness living radiating and beating in the near infinite darkness an coldness heart of a monster, swallowing up light and rendering the place endless.
<Osaka> That tiny shard of conscious thought
<Osaka> A slighter of knowing an thinking about thinking being the place
<Osaka> And the beyond of the non-conscious and instinctive and lizard brain cerebellum cerebrum talk a wild intolorable place where the laws of physics break down and the gaps between you and it - your psychological outline, disappear.
<Osaka> Like stepping into a sea of mental acid.
<Osaka> Acetone seas.
<Osaka> And you, white-washed.
<Osaka> Imprinted with this person's being.
<Osaka> Damaged for life if you are trapped outside the little circle of joy that is the settlement in the endless desert.
<Osaka> That would be cool.
<Osaka> i think.
<Osaka> The machine that does this might be so big
<Osaka> It needs its own starship
<Osaka> Just to transport it.
<Osaka> Filling the hulls with data-banks and almost every room and quarters with machinery.
<Osaka> So you have to squeeze through or flat out just not go to many parts of the ship
<Osaka> Which is 99% unmanned filled with spherical drones that maintain the painfully complex computer.
<Osaka> One so complex its cooling requirements mean the air onboard ship is near freezing.
<Osaka> And the air mixture so different that outside the dedicated crew-spaces like the bridge or mini-quarters or login-room
<Osaka> You'll suffocate from the amonia within two minutes.
* Disconnected (Connection reset by peer)
No channel joined. Try /join #<channel>
 
RPG-D RPGfix
Back
Top