It looks like everyone has responded - thanks guys!
Based on the feedback I've been given, here are some things I'm going to put more energy into providing in our stories:
- More NPCs, preferably recurring ones
- More crises and ethical dilemmas for the players to sort through
- More opportunities for ground fighting and moments for individual characters to show how dangerous they can be
- Longer downtime and "off duty" RP
On the topic of downtime, I can provide as much of it as you guys want, but I want to make sure that everyone understands I need your help to make the most of it, too! Get creative in these "rest periods" and let your character's personality really shine. If you want more opportunities to roleplay with anyone else's character (including mine), let them know you're interested and work something out! If you need help with settings and situations, ask!
I also noticed that the majority of the players would like to see more romantic themes incorporated, which is great, but my power to inject more of this is slightly more limited, given the relative isolation and small size of the crew. I do see one such relationship in the very early stages of development, and I'm looking forward to seeing where it goes, but by and large, in-character romances are tricky to handle in a way that makes sense without feeling forced or contrived. It also requires two players who are willing and comfortable with such a relationship to blossom, so much of that is up to you! Of course, with the addition of more NPCs over time, characters' options may eventually expand. Whichever way the chips fall, I'll try to keep my eye on this aspect and make adjustments accordingly, but my primary efforts will be focused on the things I can more directly influence.
I hope everyone is enjoying this as much as I am so far. Let's wrap up our current chapter and get ready to go meet the Bounty Hunters!