Tom
Inactive Member
That's not a flaw. Just like how in real life some people have access to higher education and some do not, unfairness is reality.
Perhaps, but that's still no excuse to give players on one side of the fence invincibility while others are left to die. You want bigger guns, more people more tech in general? Fine. But one has to draw the line when they see others being given immortality.
I've met a few people in Alcor's cryogenics program--basically, when they die, they'll be vitrified until technology has risen to a point at which their ailments may be cured. Because they'd be getting "an extra life" would you say that's "overpowered?"
I'll confidently say that it's impossible at this point in time. Cryogenics are highly experimental. I counter by saying prove to me that this ST technology can practically work. We can't compare real life to a fictional space future. I really can't answer your question, unless you want me to get religious (and I"m sure NOBODY wants that).
Every aspect of a player's RP experience could be subject to "behind-the-scenes abuse" by GMs. If you can trust a GM with the plot, which will determine the chances of your character dying in the first place, you chould certainly be able to trust him with ST rolls. If don't feel like you could trust GMs to be fair, then you've got problems which are not caused by ST tech.
I trust GMs with their plots, but I see ST technology as a backbreaker OOC.
ST technology gives GMs the equivalent of total, unchallengable control over what happens. GM NPCs/PCs can remain alive indefinately. Let's say a player group goes off to assasinate Emperor Uesu. SOMEHOW, the players use their amazing ingenuity to get him into a precarious situation. They pull the trigger and kill him. The GM, obviously not liking this situation, has Uesu's ST backup revived.
That's an extreme case, of course, but can be applied to any other situation where something "unexpected" happens to a GM's person they planned to be key.
I'd rather not have the assumption that every person has ST backups by default. It makes things much more difficult.
Yes there are. We run into these ST-related social issues all the time day in the RP! Look at the Sakura plot right now, for instance, or the Kai assassination, or any number of events that have happened so far that dealt with the dead returning.
I'm talking more wide-scale than individual traumas. If people knew about the possibility of an immortality potion, I'd expect riots in the streets and I'd also expect severe ethical questions to be presented on TV debates across the universe. Not to mention the religious implications (for those that have a religion.) And I mean longstanding stuff. Not stuff that happens for a couple weeks/months and then gets brushed under the rug.
You're saying we should be suffering OOCly at the loss of characters instead of having a more fun, carefree RP experience. Fear can be a nice element of RP, but how exactly would you improve gameplay by forcing the good of others creations (to able to be RPed) to be lost forever?
Forgive me, but a carefree RP experience in a war-filled universe? That's a blatant contradiction. I'm not saying we should have this horrible dystopian universe where war kills every man, woman and child on Yamatai, but I want there to be a consequence for getting yourself killed in the line of duty!
I'm 100% certain that anybody who came from the outside to join the Star Army universe knew that there'd be a chance their characters would die in a conflict. The assumption that their creations would be "lost forever" is given the second they make a character.
Here's a way that gameplay would improve, and I can't possibly see anything against this:
As things stand right now, ranks progress by whim or by whatever mission you sign up for. The promotion structure is rather automatic.
If we force players to be aware of death, then that breaks the RP dynamic. Characters can raise up the ranks slower by playing it safe. Those who are gutsy, take chances and save the day (although they're in far greater risk for death) will recieve faster promotion, just like in real life.
I'm quoting something you wrote for Rufus:
Rufus checked his watch; only seven minutes remainedsince he'd made the announcement. He headed over towards the pot-side passageway, and stood outside the laundry room near the front of the ship, waiting for the crew to assemble. He'd already decided that those who didn't show up were going to be the ones that were going to have the most dangerous (but least important) assignments in the mission to come.
This is an example of what happens with ST tech. Dangerous missions become the least important? There's your depreciation of the value of life.
Edit: Kotori and Harlequin bring up good points.