*shuffles notes*
Get something to drink. This might take a while.
This is NOT a rant. Everything I will say is relevant. Okay, almost everything I will say is relevant. I'm only human.
First things first. Harlequin, I'm not sure if you know this, but Wes, along with a few other players on this site, are or were members of the US Armed Forces. Their colleagues come home in coffins almost everyday. I think you can figure out why Wes created a military RP where PC death is rare. Hint: It's NOT because he was afraid of his characters dying.
Moving on, I want to touch on a few points that have not been fully responded to:
* ST Tech leads to unnatural population growth: True. ST tech has only been around for three decades or so, however, and Nepleslians and Geshrins don't reproduce fast enough to make much of a difference yet. Nekos can reproduce as fast as they want, and their numbers pretty much go up exponentially during war time, if you don't account for casualties. Note that the number of systems colonized by the Empire have grown substantially in the mean time. Also note that trillions of Nekos have died in action during the various wars. (ST seems to be useful only for the PCs. I will explain why later.) Realistic enough for you?
* ST Tech's impact player behavior: I strongly disagree with Tom on this one. If you care about your characters, you will give the characters behaviors that are conducive to them staying alive, ST Tech or no ST Tech. If you don't care about your characters, you will have the characters act recklessly, ST Tech or no ST Tech. Forcing a player to come up with a new character each time he makes a mistake, not considering all the emotional stuff, is only slowing him down and keeping him from the RP. In addition, some of us don't have a lot of free time. We'd disappear for at least weeks every time we'd have to make a new character.
* ST Tech make GM-kills meaningless: You guys feel this way too? Good! One of the most vile diseases that GMs contract is the "me versus them" mentality. My fellow GMs, I remind you of this, but I'm sure you know this already: A roleplaying game is NOT a competition between you and the players to see who gets the most kills. PCs are NOT things that you collect for your trophy room. You can't kill the PCs even if they do something stupid? Find some other way of punishing them and making them miserable. Use your imagination.
Besides, ST Tech also protects certain key NPCs from biting the dust before they activate certain lynchpin plot triggers. I don't know about you, but I don't have the time or the willpower to re-write my plots all day.
* Realism versus Fun: Wars are still realistic. Trillions of Nekos have died in the last few IC years. So why do the PCs get to stay safe, fat, and happy? Well, it's obvious: "keep the players happy". Seriously, you people say it like it's a bad thing. This is supposed to be
fun. We try to keep this as realistic as possible, both in terms of technology and believability, given the setting, but this is also supposed to be
fun. And since politeness was thrown out the window a few pages back, I'll say this: if you really want to participate in a realistic military sim, why not go for the real thing instead? They'd be happy to have you.
(I'm well aware that some of you have taken my advice. Before I even suggested it, no less.)
* Burden of Proof: Finally, I'd like to say this to Tom: You're arguing for change, which is never an easy thing to do, and I applaud you for it. However, I remind you that the burden of proof is on you. And quite frankly, all I have seen so far are theories and rhetoric. Show me (and Wes and Rune/Andrew) some concrete proof, man. If you don't feel comfortable doing it here, PM us the transcripts or links that reveal the detrimental effects that ST Tech has on the RP. I want to be convinced. I
want to agree with you that there is a problem so that we can start figuring out how to fix it. But I don't catch up with every plot line, and you're going to have to shove it in my face, pin it on my door, etc.
Having said all that, I want to let all the new players know that all the Admins and GMs here are always open to suggestions on how the RP is ran. Nothing is sacred, as long as you don't get personally insulting. Attacks on our persons are not welcome. Attacks on our ideas are VERY welcome. The only reason Tom is bringing this up is because he knows that we'll hear him out.
And finally, I see that quite a few people agree with Tom. You guys certainly have leverage in this, as this RP is nothing without its players. However, I hope you guys will carefully consider the opinions and points of the rest of us, and not think "we have a majority, this discussion is over". The majority is not always right.