Kayto Styles said:Just to make fun of this subject I'm gonna start planning on having a guy die 69 different times.... some one high enough to be important enough or worth it to keep giving him body's.. I swear then every time I post It will be some freak mouse trap way of dieing........
"Tallying" means nothing when you make up your own legitimacy. There's nothing official to this of yet.
Burden of Proof: Finally, I'd like to say this to Tom: You're arguing for change, which is never an easy thing to do, and I applaud you for it. However, I remind you that the burden of proof is on you. And quite frankly, all I have seen so far are theories and rhetoric. Show me (and Wes and Rune/Andrew) some concrete proof, man. If you don't feel comfortable doing it here, PM us the transcripts or links that reveal the detrimental effects that ST Tech has on the RP. I want to be convinced. I want to agree with you that there is a problem so that we can start figuring out how to fix it. But I don't catch up with every plot line, and you're going to have to shove it in my face, pin it on my door, etc.
And finally, I see that quite a few people agree with Tom. You guys certainly have leverage in this, as this RP is nothing without its players. However, I hope you guys will carefully consider the opinions and points of the rest of us, and not think "we have a majority, this discussion is over". The majority is not always right.
* Realism versus Fun: Wars are still realistic. Trillions of Nekos have died in the last few IC years. So why do the PCs get to stay safe, fat, and happy? Well, it's obvious: "keep the players happy". Seriously, you people say it like it's a bad thing. This is supposed to be fun. We try to keep this as realistic as possible, both in terms of technology and believability, given the setting, but this is also supposed to be fun. And since politeness was thrown out the window a few pages back, I'll say this: if you really want to participate in a realistic military sim, why not go for the real thing instead? They'd be happy to have you. Smile (I'm well aware that some of you have taken my advice. Before I even suggested it, no less.)
ST Tech's impact player behavior: I strongly disagree with Tom on this one. If you care about your characters, you will give the characters behaviors that are conducive to them staying alive, ST Tech or no ST Tech. If you don't care about your characters, you will have the characters act recklessly, ST Tech or no ST Tech. Forcing a player to come up with a new character each time he makes a mistake, not considering all the emotional stuff, is only slowing him down and keeping him from the RP.
Besides, ST Tech also protects certain key NPCs from biting the dust before they activate certain lynchpin plot triggers. I don't know about you, but I don't have the time or the willpower to re-write my plots all day.
Tom said:I don't think I have the time to spend hours (days?) sifting through hundreds, if not thousands of posts to find a couple instances of ST abuse (this includes the old RP board).
I can only hope that we can treat ST tech in the same manner that allows us to tone down other stuff OOCly. We saw something wrong with millions of spaceships, US vs USSR type tech/race oneupmanship, and overpowered magic & psionics. We've already knocked one down OOCly (magic & psionics) and are working on the others. I think we can all agree on a desire for a balanced, easier to understand RP world.
I can't see how explaining how Neko are cannon fodder helps the argument for ST, either. I could kill everyone on Nepleslia and that'd be as relevant as what you're saying in regard to ST tech. Killing a bajillion NPCs has no correlation to how many PCs die.
I doubt every mistake a player makes would result in their character's horrible death. We play fairly soft as it is in regards to getting players killed. Major, crippling mistakes, however, should result in a serious consequence, up to and including character death.
I think we can trust our GMs to not recklessly kill players. If they did, nobody would play for them.
This is a HUGE problem. Not only are you taking away the importance of a player's actions just because their ingenuity MAY result in something you haven't planned on, but you're holding your own NPC above the PCs. PCs should be allowed to do anything within their realistic capabilities. PCs shouldn't have to be led by the hand. You should create a dynamic environment for them to interact with, even fi their actions may result in something you don't like happening. UNPREDICTABILITY and variety are the spices of life.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?