Keep in mind that the reason player rights give everyone a voice in setting submissions is specifically so they can protest things they do not like from becoming official parts of the shared universe.What I feel to be broken is that I am constantly hearing grumbling about how people are destroying the NTSE submissions of people that they don't like, and this needs to be stopped, pronto, with great deliberateness. The NTSE mods need the power to silence the peanut gallery, and Wes has already had to do it for them, once.
Keep in mind that the reason player rights give everyone a voice in setting submissions is specifically so they can protest things they do not like from becoming official parts of the shared universe.
That doesn't even touch on the points at hand. But to answer you. It is very unlikely that -combat- will take place at that distance. Hitting is impossible unless you're using FTL attacks, which I don't think this setting has, you only need to move a few kilometers to dodge, but it's going to take days to hit. Even if you don't notice it until a day before it'll hit you still have plenty of time to dodge. Attacking from a range that'll take more than minutes to hit is not 'combat' that is when you get into 'strategic' weaponry that becomes about the set up into using it.So I'm going to lay down some data I computed a while ago based on the number of solar masses (or rather how little solar mass) Jupiter is compared to its hillsphere or gravitational influence. Which as you all know the hillsphere of a star system is the boundary at which FTL works or doesn't work.
If my numbers are right the diameter of the hillsphere of one solar mass is 370 astronomical units, it would take a starship 4.73 days moving at .45C to cross the solar system (an average of 18.44 minutes per astronomical unit). Thats a freaking huge battlespace and thats what I think about when I make tech, overall it means any kind of combat at range can take many hours to days (a lot like legend of galactic heroes!) so take that into consideration when you read my tech, there is indeed a method to my madness and thats the numbers above.
It's not the distances, it's the -time-. Theoretically just about anything in the setting could reach the distance. But if it takes days to hit, it's not really a threat to anything that can move.Missiles and torpedoes on the other hand can reach those distances, or at least a decent fraction of them. Mine are probably the most balanced since they can't cross the solar system to strike targets lurking on the other side. A lot of SARP systems in the same area however can.
I've always been told hillsphere.As per word of god (Wes) hill spheres aren't what is blocking FTL.
My understanding is that there is a nebulously defined 'About an hour worth of travel time' sphere around stars that you can't FTL into or out of.
Exact numbers have not been given aside from 'about an hour'
You really aren't listening. At the distance of days to hit, whether or not they can reach that distance is entirely irrelevant. Even if your sensors are single digits of AU, you have -minutes- before it hits after you detect it. with double digits you have -hours-. With advanced AIs for targeting, firing from that distance makes it almost impossible to hit because the target has plenty of time to respond.Thats the thing, torpedoes and missiles have guidance systems hence why they don't have the hard three light second limit. I imagine combat beyond sun to mars distance would basically be a chess game of maneuvering, using astronomical bodies, stealth, and firing volleys of guided ordinance. Especially due to the amount of time it takes to come in from the edge of the system.
Its called stand off range paired with deceptive maneuvering, your going to have plenty of warning sure but they have guidance systems and can chase you down.You really aren't listening. At the distance of days to hit, whether or not they can reach that distance is entirely irrelevant. Even if your sensors are single digits of AU, you have -minutes- before it hits after you detect it. with double digits you have -hours-. With advanced AIs for targeting, firing from that distance makes it almost impossible to hit because the target has plenty of time to respond.
Actually no the guidance systems likely can't. Because you're not taking into account the delay of received information. When you fire, let's assume from 2 light days away. And your missile moves at half C. You're firing at a 2 day old image because of the information had to travel back to you, and it's going to take 4 days to get to -that- spot. Now the missile can update it's course as it flies, but the missile would have much less in the way of detection than the ship itself, but it would hardly matter, because when you fire the missile it's sensors would kick in just then. So it wont even know if your target was still moving, unless you feed it the information constantly as it flies, because you're days behind. However as it gets further from you you have to take longer to send the data to it, so that 2 day old information becomes even older. By time the missile is close enough on its own, the target is likely not remotely where it started, and would have long since detected the missile or just plain not been in the system anymore.Its called stand off range paired with deceptive maneuvering, your going to have plenty of warning sure but they have guidance systems and can chase you down.
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